The BFF control loading board can now be directly interfaced with Jeehell with the help of Lua scripting (FSUIPC registered version required). In the simulator setup, the BFF control loading board connects to a motor attached to a shaft which moves the rudder pedals. The system allows for rudder auto spring resistance (centering), and rudder … Continue reading
Tag Archives: rudder trim
Rudder Control Loading and Trim
For accurate large jet simulation it is essential to have control loading (force feedback) of the rudder pedals. Rudder forces are important in crucial stages of flight (take off, landing), manual hand flying operation and failure scenarios such as engine failure. The Airbus has flybywire characteristics but the rudders remain mechanically (hydraulically) operated and are … Continue reading
Impressions of the Airbus A320 Rudder System
In an attempt to replicate the Airbus trim system for the flight simulator further clarification on the rudder operation of the aircraft was required. Different scenarios were considered – take off roll, engine out with A/P engaged and disengaged, and crosswinds. A proposed trim mechanism system using a linear actuator was sketched by Richard Long … Continue reading
Rudder Trim Control Loading
I had the opportunity to spend some time in a Level-D A320 sim last week. Proper implementation of the rudder controls of the aircraft in a home simulator requires the use of control loading (force feedback). Reviewing the logic of the Level-D aircraft rudder function was of high interest to see how this could be … Continue reading
OEM Rudder Trim Panel Interfaced with ProsimA320
Cockpit Concept released the latest profile for their ARINC429 board allowing OEM Rudder Trim Panel compatibility with ProsimA320. The aircraft responds and trims appropriately, even with an engine failure. Continue reading