Measurements calculated with Wayne’s collimated-screen-tools. Restricted to accessible 54″ mylar. 120° field of view. Calculations (imperial / metric)Sheet width 51.53 / 1.31Sheet length 156.09 / 3.96Mirror radius 59 / 1.50Screen radius 36.81 / 0.93Y offset 24 / 0.61 X offset 8 / 0.20 Visualisations (Thank you Alberto) Also see Notes on a Collimated System Continue reading
Tag Archives: visuals
Notes on a Collimated System
Few have attempted most likely due to the complexity of the system. Not offered (to purchase) outside a Level-D commercial turnkey solution because of the SEOS Displays Limited (now Rockwell Collins) patents. Doesn’t stop you from trying to make one yourself! The first DIY collimated system was implemented by Gene and Wayne in 2010. Screen … Continue reading
Collimation Experiments
The visual systems used in a professional Level-D system consists of a spherical mirror and an ellipsoid shaped projector screen. On a traditional display system, such as a projected curve screen or television, the image is only aligned from the perspective of the Captain or First Officer POV. This presents a parallax error – out … Continue reading
Portable Collimated Display
A fun experiment. Commercial Level-D simulators facilitate the use of a collimated display because they allow for an image to project into infinity providing the illusion of depth and perspective. To achieve the effect, mylar is wrapped around a parabolic structure and a vacuum is used to shape the mirror. To experience the effect a … Continue reading
Fresnel Lenses – A missed opportunity?
Cockpit builders usually settle on TV screens or projecting an image on a curve screen for their simulators. The pinnacle of image generation has always been collimated – this allows you to view an image with parallel rays and does not diverge; the image has correct perspective with depth like perspective. Collimated setups require dedication … Continue reading
ASUS Bezel Free Kit
ASUS has now launched their “Bezel Free Kit” for multi-monitors under 27″. Flight Simulators using multi-monitors for their visuals will be able to utilise the Bezel Free Kit and blend in the bezels by refracting the light between the edges. The product should be useful for triple monitor setups and help with the immersion of … Continue reading
X-Plane 11 Visual Generator?
There are several noticeable developments on the Airbus X-Plane avionics market: Skalarki – The UK A320 cockpit vendor is developing a driver allowing for compatibility with their hardware and X-plane. XHSI – Development of glass cockpit software compatible with existing X-Plane Airbus solutions in the market continues. Simloc – A research based simulation group in … Continue reading
France vs Spain
While looking up ideas for the visual (projector) front for the simulator I came across this video filmed in 2014. I visited the London Emirates Aviation Experience last year. I did not try the simulators (there are four available – two B777 and two A380) as they target the general public with no aviation knowledge … Continue reading